Customized Spline IK

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Industry
  • Film & VFX
  • Games
  • Design Visualization
Subject
  • Animation
  • Character
  • General
Products
  • 3ds Max
Skill Level
  • Intermediate
Customized Spline IK

In this set of 4 videos, you will learn how to create custom spline IK systems.
So, you'll see how to create a bone chain that can be stretched to match the shape and length of the spline. This technique can be useful for tentacles and sea creatures as well as stretchable spines.

Part 1
Part 2
Part 3
Part 4
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  • 3ds Max
  • Animation
  • Character
  • General
16 Comments
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| 13 years ago
its really help full but i need basic training, can u please guide me?
| 13 years ago
I can't tell you how much I appreciate ALL your tutorials. Thank you so much for sharing. I've learned something new with each one - even if it wasn't what the tutorial was about :)
| 13 years ago
i suggest you start with the tutorials provided with 3ds max. Then move on to the user guide. They are great tools to start and they are very well done with tons of illustrations and some videos. You can also check on Amazon.com for more specific books. You have some good rendering books, animation, modeling and so on. I try to give various levels of tips here and i am focusing on questions i get in demos or trade shows. Things that people didn't figure out from the docs. cgacademy.net and turboquid.com have tons of DVD's too. They are great and cover a wide variaty of subjects.
Excellent tutorial thanks !!!!
| 13 years ago
really a fantastic work.. it really helped me... thanks again
| 12 years ago
this tutorial is perfect i have a project that needs this kind of ik set-up...thank you very much :)
| 12 years ago
Wow! Great videos! Thanks a lot!!!
| 12 years ago
very helpful tutorial thx...:)
| 12 years ago
I agree to the others: great and comprehensive tutorial, which was pleasing to watch - do more of this ...thanks in advance :-)
| 12 years ago
tank you luis for tutorial i'm very interested...it's a great video
| 12 years ago
they truly are great tutorials. What i would like to know in your final setup you only have 4 controllers with 10 upnodes and 10 bones. This suggests to me that each bone has an upnode and your controllers affect a few bones control points at a time. What I don't understand is with the cut down version of your rig setup, you have equal number of bones controllers and upnodes. How are you setting up so little controller and getting so much movement. I have 20 bones . but I want to use about 5 to 10 controller I probably only need 5.
| 12 years ago
Simple & Great .....
| 12 years ago
Great.....Lecture. Thanks :)
| 8 years ago
Hi i was wondering whether this technique could be used to create a proceudral snake rig by any chance
Edited by iGRcBZQo 8 years ago
| 7 years ago
Hello, Wonderful tutorial series. I followed along to create my 'shark rig'. I used this technique on all his appendages so the entire rig is set up with a series of chains like this that all get centrally linked to a controller. Quick question though (and hopefully it hasnt already been asked because for some reason its not letting me see all 14 comments) but how would I go about building in scaling functionality into this rig the way it is set up? I know you may not be able to answer specifically to my rig because there may be some naunce about it that is different but for your example how would you go about doing it? I'm assuming that answer should get me most of the way there for my rig. Thanks again for your time and also taking the time to create a great Custom Spline tutorial series!
| 5 years ago
hello about this topic i vary happy because i just see part 1 regardless continue special unexpected because unlikely accessible for this youtube ..helpful .number 1.understandable ..number.2. best manipulation .number 3..best simplifications just ..thanked