Depth of Field Blurring with Physical Defocus - Part 4 - Flame 2021

Login to Follow
  • Film & VFX
  • Flame
Skill Level
  • Intermediate
7 min

Level: Intermediate
Recorded in: Autodesk Flame 2021
Download Media:

This video will take you through the workflow of remapping a Z-depth render pass from absolute values to normalized values in order to make use of it in a compositing situation.

Using a normalised Z-depth render pass is a requirement for all the various workflows of adding depth of field blurring using physical defocus and any other 3D post effects.

We'll discuss the Z-depth information in detail as well as demonstrate the Depth Normalizer for the main purpose of remapping Z-depth data.

This is very useful to know when handling Z-depth data from external CGI render passes.

If you wish to follow along, you can download the 30-day Flame trial or if you are in education, you can sign up for a free 3-year license.

For Additional Information, Feedback and Comments:
Autodesk Area
Twitter #AutodeskFlame

Posted By
  • Flame
To post a comment please login or register