LOD Switches in the Viewport Based on Camera Distance

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Industry
  • Film & VFX
  • Games
  • Design Visualization
Subject
  • General
  • Modeling
  • Scripting
  • UI
Products
  • 3ds Max
Skill Level
  • Intermediate
LOD Switches in the Viewport Based on Camera Distance

In 3ds max 2009, Flight Studio was included in the default 3ds max install. In this video, see how you can use Open Flight level of details to switch between models, from high resolution to low resolution, based on the distance between the object and the camera. All interactive in the viewport.

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Tags
  • 3ds Max
  • General
  • Modeling
  • Scripting
  • UI
6 Comments
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| 11 years ago
Great Tutorial! Thank you
| 11 years ago
Great tutorial, but two things : Potential error... When I highlight the Expose Transform Helper (expose node: camera, Local ref: low res proxy) and click the ‘M’ button for the Distance to Reference then paste the instruction into the Max Listener it comes in wrong. For me it comes in as “$ExposeTransform teapot.distance” and wouldn’t work, - when I looked closer at your video tutorial I noticed it had an extra under score, hence “$ExposeTransform_teapot.distance” – Is this something I’m doing wrong or is it a bug? Another point is that when the camera is animated the effect doesn’t work, but i'll post a note about that on the forum :)
| 11 years ago
u need help
| 11 years ago
negat - that's really not useful; I think its you that needs help my friend...
| 10 years ago
I'm having the same thing happen as fingerindust I'm not sure when the Expose Transform actually starts driving the LODS, this didn't happen for me
| 9 years ago
Using 3ds max design 2011 Maxscript error: $ExposeTransformTeapot.distance <value> when parameters $ExposeTransformTeapot.distance changes do flightstudio.setloddistance $ExposeTransformTeapot.distance -- Runtime error: Change handler setup requires a MAX object or MAX object collection, got: <value>
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