Level: Intermediate
Recorded in: Autodesk Flame 2020
In part 3, we continue with the “Face Maps” generator to extract a normals and depth map of the human face.
You learn how to deal with shots other than close ups using constraints and the region of interest.
Finally, you learn how to uses these generated maps with 3D lights in the Action 3D compositor to relight the human face.
If you wish to follow along, you can download the 30-day Flame trial or if you are in education, you can sign up for a free 3-year license.
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