MakeTX: Wooden Floor

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Industry
  • Film & VFX
  • Games
  • Design Visualization
Subject
  • Rendering
  • Shading
Products
  • Arnold
  • Maya
Skill Level
  • Beginner
Duration
60 min



This tutorial uses a simple scene of a wooden floor to illustrate the benefits of using maketx to preprocess your textures.

Approximate time for completion: 25 mins.

To get the best from Arnold it is strongly recommended that you convert images to tiled, MIP-mapped textures. High-resolution unmipped texture maps are very inefficient to render, because the highest resolution level must be loaded into memory regardless of the distance rather than a lower resolution level. Likewise, untiled texture maps are also very inefficient because they must be loaded entirely into memory as soon as the renderer needs to access a single texel. By the end of this tutorial you will be able to reduce the render time by less than half.

FORMAT
AUTO-MIPMAP
RENDER TIME
FILE I/O
PEAK CACHE MEMORY
JPGOn43s4m 10.4s394.9 MBJPGOff36s1m 47.1s173.5 MBTX-20s0m 0.6s34.5MB

A quicker way to convert textures to .tx is to use the TX Manager.

By default, tiled and mipmapped TX textures are automatically generated for each image shader in Maya 2017.



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Tags
  • Arnold
  • Maya
  • Rendering
  • Shading
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