Most of these videos were recorded in Maya 2016 extension 2. In Maya 2017 you may notice slight differences, such as:
the MASH menu being located in the Animation and FX menu sets.
MASH nodes no longer need to be assigned to specific transform channels (they are now always assigned to Translate, Rotate, and Scale simultaneously).
Other miscellaneous minor UI changes.
Note: Scene files used in this tutorial can be found here.
Creating a pixel globe
Creating a plexus sphere
Animating scene elements
Creating and fixing a HUD element to the camera
Creating additional HUD elements
Exporting to After Effects