Material Fundamentals in Stingray - Part 2 : Working with Textures

By
-
Login to Follow
-
Industry
  • Film & VFX
  • Games
  • Design Visualization
Subject
  • Foundation
  • General
  • Basics
  • VFX
  • Importing and Exporting
  • Building Levels
  • Creating Effects
  • Environment
Products
  • Stingray
Skill Level
  • Beginner
Duration
15 min


What is a texture in Stingray?

A texture is a file containing:

  1. A set of instructions (like compression settings,
    mip map settings, and platform controls) for a specific texture sample (image).



  2. A reference to that specific texture sample (image).

How do I create a texture?

Texture Sample pairs are created automatically when you:

  1. Import a new texture sample
  2. Render reflection probes
  3. Render lightmaps

Where can I apply textures in Stingray?

  1. You apply textures by placing them in the Texture
    slots of materials, including:
  • Mesh materials
  • Particle Effect materials
  • Terrain materials
  • Decal materials
  • Light materials
  1. You can also apply textures in the Shading Environment
  • Lens Dirt maps
  • Global maps
  • Skydome maps

Where do I manage Textures in Stingray?

Textures are managed through a dedicated interface in
Stingray called the Texture Manager.

What kind of instructions are held within a texture file?

  1. Sample reference (image)
  2. Category
  3. Platform-specific usage instructions, including:
  • Whether to apply processing to the image
  • Compression (output) format
  • Mip-Map settings
  • Texture streaming information

Posted By
Tags
  • Stingray
  • Foundation
  • General
  • Basics
  • VFX
  • Importing and Exporting
  • Building Levels
  • Creating Effects
  • Environment
0 Comments
To post a comment please login or register
*Save $66 per month on Autodesk's Suggested Retail Price (SRP) when purchasing 1 year term 3ds Max or Maya subscription.