What is a texture in Stingray?
A texture is a file containing:
- A set of instructions (like compression settings,
mip map settings, and platform controls) for a specific texture sample (image).
- A reference to that specific texture sample (image).
How do I create a texture?
Texture Sample pairs are created automatically when you:
- Import a new texture sample
- Render reflection probes
- Render lightmaps
Where can I apply textures in Stingray?
- You apply textures by placing them in the Texture
slots of materials, including:
- Mesh materials
- Particle Effect materials
- Terrain materials
- Decal materials
- Light materials
- You can also apply textures in the Shading Environment
- Lens Dirt maps
- Global maps
- Skydome maps
Where do I manage Textures in Stingray?
Textures are managed through a dedicated interface in
Stingray called the Texture Manager.
What kind of instructions are held within a texture file?
- Sample reference (image)
- Platform-specific usage instructions, including:
- Whether to apply processing to the image
- Compression (output) format
- Mip-Map settings
- Texture streaming information