Objects following a deforming surface

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Industry
  • Film & VFX
  • Games
  • Design Visualization
Subject
  • Animation
  • General
Products
  • 3ds Max
Skill Level
  • Beginner

Learn how to have rigid objects follow the deformation of a surface without changing their shape.

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Tags
  • 3ds Max
  • Animation
  • General
7 Comments
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| 11 years ago
hi sir. will this be applicable to site contours? do you have any tutorial on how to model contour on max? can you please email me ugn_tot@yahoo.com thank you sir.
| 11 years ago
Great tut. I have always wanted to learn about skin wrap and you explained it very well.
| 11 years ago
wooow, before this brilliant tutorial I thought such results are done manualy :) I would apreciate this kind of tips all the time
| 11 years ago
Great Tut
| 10 years ago
Hi, nice tutorial. I have a little question... how to make objects following a deforming surface if the object is animated? For example a boat (but not the effect of water but the effect showed here)
| 9 years ago
it's great tutorial . but how can i move and set keyframe to the object after skin wrap ??
| 8 years ago
Thanks. Ecellent tutorials Mr. Marcoux
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