3dsMax tutorial on how to build on-mesh controls for your rigs. This is a follow-up from the previous tutorial where we use once again the controller's list as a layered animation system.
This is not the only way to approach this kind of rigging solution. You can use scripts and callbacks to automate the process and make it even better, as done before by Paul Neale. Worth subscribing to his channel if you dig rigging and animation :)
And also join the Stack! A Facebook group made by the community for the community, to showcase inspiring CG productions and keep in touch with Max users all around the globe :)