Orbit around selected vertices in Skin Modifier

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  • Film & VFX
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  • Animation
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  • General
  • UI
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  • 3ds Max
Skill Level
  • Beginner
Orbit around selected vertices in Skin Modifier

See how you can orbit around selected vertices in the skin modifier.

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Tags
  • 3ds Max
  • Animation
  • Character
  • General
  • UI
13 Comments
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| 11 years ago
It is nice to expect that a main toolbar choice must be picked in some sub-object approaches. Especially considering a simple orbit maneuver. Thank you for exploring the required steps.
| 11 years ago
Good succinct tutorial, thanks a lot.
| 11 years ago
Bullseye! Thats what i'm looking for you are great man i watched your CAT tutorials also thank you for everything. Please keep going...
| 11 years ago
Thx Dear.....
| 11 years ago
guys help me please tech me how to make a short film
| 10 years ago
thanks for all you'r beautiful tutorials
| 10 years ago
Thanks .........................
| 9 years ago
I love you, like dry hump your leg in LOVE <333 !!!! you saved my day
| 9 years ago
thanks
| 9 years ago
Thank you useful information
| 8 years ago
indeed
| 8 years ago
Doesn't work in 2012 anymore, does it?
| 8 years ago
my bad, it does... with the correct orbit mode (Orbit SUBselection) :)
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