Paint hair growth areas with vertex paint

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  • Modeling
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  • 3ds Max
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  • Beginner

Tip on how to use the vertex paint modifier to define hair properties, including cut length and color.

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  • 3ds Max
  • Modeling
  • Shaders
14 Comments
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| 11 years ago
The Video stops at 0:59.
| 11 years ago
Great .. very good
| 11 years ago
i don't know why people make video tutorials using flash. It's so damn shitty quality. Why can't people keep it simple. Make it quicktime movie using sorenson 3. That's the best. Don't even try to use h264, another crappy format.
| 11 years ago
i could see it fine very good video thank you
| 11 years ago
i could not see this video pls make download video
| 11 years ago
i could see clearly, altough i´d like to see the rendering.
| 11 years ago
Love the quick tips:) Thanks
| 11 years ago
That was cool im gonna try it now! :D
| 11 years ago
Very very good.
| 11 years ago
This is very helpful, but I have a question ... can these be animated? I would like to animate the growth (or cut length) of the hair over time. I have tried to do this with maps turning from black to white, but the Hair & Fur modifier seems to only take the initial state of the map. Thanks in advance for your help.
| 11 years ago
Very interestin, thanks a lot...
| 11 years ago
Very cool thanks =D
| 11 years ago
That can help and is useful when intend to make something where the hair have the leading part, I'm beginner and that is to complicated for me or to say with other words: I don't intend to work in this style yet ...!? If I don't make a mistake, I dare to ask about composition(scene): I intend to made a scene with two character(children) and I wonder how to create that because their feces(portrait) have equal importance with body posture; My great question is how to built the body?! * the body seat alike how I imagine in my composition or start the build the body from Vitruvian Man position and using animation to move the body in correct posture...??? All my regards. Sergiu
| 10 years ago
Thanks a lot, this is a really good tutorial
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