Recorded in: Autodesk Flame 2018.3 Update
In the previous videos on UV tracking and shading with the Action Projector, you learnt all about projecting an image onto animated 3D object and the projection tracked and distorted using the object’s UVs.
This applies to most 3D objects as well as extended bicubic surfaces.
So you’re able to introduce texture elements onto 3D objects in the composite and Flame automatically integrates the projection with the receiving object.
This is quite powerful with pack shot work or motion graphic design.
In part 3 of this series, we will complete the workflow with the Flame 2018.3 Update by outputting the matte of the projection combined with the UV tracking.