Q-Proxies with 3ds Max, Part 2

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Last modification: 24 Aug, 2020
  • Design Visualization
  • 3ds Max
Skill Level
  • Intermediate
4 min



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Hello Everyone smilesmilesmile

I hope this post finds you well and in good health!

In this second part series, I will be showing you how to quickly create proxies of nearly one gigabytes file, with a click of button, using amazing Q-Proxies presets.

Q-Proxies is a 3ds max plug-in compatible with any rendering engine.

Like most proxies, it reduces the polygon count in a scene, and helps to speed up renders substantially.

What sets this proxy plug-in apart from others, is the unique ability to bring back the original mesh with textures and modifiers previously applied, from any rendering engine

Not to mention other great features such as, Relink proxies to current folder, remove unused files and much more.

I really hope you find the tutorial useful, like and share it.


Download Files: http://jamiecardoso-mentalray.blogspot.com/2020/08/q-proxies-with-3ds-max-part-2.html


P.S: Take care and Stay Safe



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  • 3ds Max
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