In this tutorial, we’ll focus on Forest Pack’s various area modes that can be used to populate scenes with realistic ground cover in a matter of minutes. Using these techniques you will be able to create nature renders in little more than an afternoon.
For this tutorial, all the plant models are from libraries. Modeling and texturing foliage is a specialized and lengthy task that’s beyond the scope of this article. The house has also already been supplied, but everything else we will build from scratch.
If you want to follow along, a starter file is available containing the landscape and the building. You’ll just need to source your own plant models. The majority of the tutorial can be completed using the assets that come free with Forest Pack and RailClone, but the final image has supplemented these with a few heather models from 3D Mentor, and a bush and additional grasses from Evermotion.
Let's get started.
1 - Frame The Composition
2 - Model The Landscape
3 - Use Spline Deformer Scripts
4 - Use Basic Materials
5 - Extract Splines
6 - Add Fences
7 - Modify the RailClone Style
8 - Add Roofs
9 - Add ridges to the roofs
10 - Define Rocky Areas
11 - Sculpt The Rocks
12 - Create Splines Around Rocks
13 - Decide On The Plants
14 - Add Background Trees
15 - Add Foreground And Midground Trees
16 - Randomise Rotation And Scale
17 - Add Bushes
18 - Edit Individual Items
19 - Using Clustering Mode
20 - Grouping Heather
21 - Add Bracken And Dead Plants
22 - Forest Object can exclude Forest Objects
23 - Remove Objects From The Path
24 - Using Falloff Curves
25 - Use Forest Objects As An Include Area
26 - Filling the landscape
27 - Using Detail Presets
28 - Layering presets adds more believable complexity