Rendering essential elements for compositing

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Industry
  • Film & VFX
  • Games
  • Design Visualization
Subject
  • General
  • Rendering
Products
  • 3ds Max
Skill Level
  • Intermediate
Rendering essential elements for compositing

In this tutorial, learn which render elements are needed in order to be able to reconstuct a final image in Combustion and adjust the various elements interactively.

Choosing which elements to render

In this first video, you'll see how to render the needed elements from 3ds max's rendering panel.

Ambient Occlusion pass for all objects

In this second video, you'll learn how to use the material overide feature of Mental Ray to get an ambient occlusion element for compositing.

Compositing rendered elements in Combustion

The last video covers how to combine all the rendered elements in Combustion. You'll learn the different transfer modes needed to get the best results.

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  • 3ds Max
  • General
  • Rendering
19 Comments
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| 13 years ago
Thanks for the videos. Learned a lot in a short amount of time =-)
| 13 years ago
wow, very interesting, thank you Louis Marcoux
| 13 years ago
Im completely new to 3ds studio max. I know about what it can do (which is why I got it) but using it is a different story. Im wanting to use it to make a intro video to an online art gallery Im making for my oil paintingsbut I just dont know enough yet to do much of anything in it yet. Can you suggest good reading material on it? What's funny is the more I learn about 3dsm the more ideas Im getting to include in my art work heh. Thanks.
| 13 years ago
Thanks. I learned so much. Good tutorial.
| 12 years ago
really helpful tutorial....I've been googling around for this kind of tutorial..3dsmax to combustion your tutorial is very clear thank you very much
| 12 years ago
Seriously one of the best tutorials out there on the subject of compositing render elements.
| 12 years ago
Thank you, thank you so much,,,,,,,,,,,,,,,,,,
| 12 years ago
Thanks, very clear and easy to follow. Invaluable stuff.
| 12 years ago
dude you're awesome thanks alot
| 12 years ago
great tutorial..specially the compositing part...keep posting
| 12 years ago
Thank you for this tutorial. It really helped as well. I use combustion with Cinema 4D but I've always wanted to have someone show me what layers and why they are brought into Combustion. I hope you do more along these lines.
| 12 years ago
That's a great tutorial. thank's
| 12 years ago
Alleluiah!!!!!
| 11 years ago
very helpful tutorials, thank you so much!
| 11 years ago
Super tutorials, thank you.
| 11 years ago
i always rendered my elements but never knew how to use them to get my original render !! (lol) anyway this is another great tutorial of u ,, thank u so much
| 11 years ago
thnx
| 10 years ago
Thx! Been looking for something like this :) Was looking for doing it with mental ray and composit though, but this helped me too :)
| 10 years ago
What about a shadow pass in Mental Ray?? And workaround in no rendered correctly alpha and rgb channel with gamma set to 2.2 not to 1.0?? And missing shadow pass when gamma is set to 2.2? Yes render, but disappear - clean plate, black in rgb and alpha. This is bug or sabotage :) or new XBR feature? All this in max 2012 trial - fortunately. Best Regards Darek