Rendering the vertex color channel

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Industry
  • Film & VFX
  • Games
  • Design Visualization
Subject
  • Shaders
Products
  • 3ds Max
Skill Level
  • Beginner

Learn how to see the different vertex color channels of an object at render time in both Scanline and Mental Ray renderers.

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Tags
  • 3ds Max
  • Shaders
3 Comments
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| 11 years ago
Like all tuts , great class . Louis , would be posible on the future a set up mental ray for baking lightmaps properly , production works . years trying , and no way . thanks by tutorials .
| 10 years ago
Thanks, this explained a lot. However I have a slightly different issue now to resolve. I have a multi/sub-object, with one of the sub-objects also being a multi-sub object. Upon that I wish to throw spilled paint using vertex paint in Max. Can you figure that one out, please? I don't know if it is worth mentioning, but the diffuse channel is a jpg.
| 7 years ago
Very nice tuto, thanks
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