In the previous video we looked at building a joint based facial rig, complete with all the controls needed to animate it.
What we are going to do now is take a step back and rebuild the face rig but instead of using joints we will be using #blendshapes.
Rather than just focus on the shape editor I also want to investigate some other options which could help speed up your shape creation.
In addition to this, I also want to share a technique I regularly use to help divide an area, like the lips, into sections but this is also future proof if the base shape changes. So, in effect you will be building a blendshape generator.