3ds Max and Revit Interoperability - Part 11 - Creating Link Presets
In this tutorial, you learn how to create and edit Link Presets to control what gets imported from your FBX file and how material editing is affected.
- Recorded in: 3ds Max 2015
- This tutorial is intended for use with 3ds Max version 2015 or higher.
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In the last few movies, you learned how FBX files exported from Revit store information.
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Notably, you learn that a Daylight System is always stored and imported into 3ds Max.
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This is useful when importing the Revit model into a new 3ds Max scene.
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However, this can be problematic when importing the model into a 3ds Max scene that already has a Daylight System.
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You would end up with two daylight systems.
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Unless you are working on a sci-fi movie and simulating a planet with two suns, this is a situation you would want to avoid.
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The answer of course is to create your own import presets. This way, you can decide how to filter imported objects.
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Reset 3ds Max and use Import > Link FBX again.
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Select one of the files you saved earlier. In this movie, I'll use the provided file named room_day.fbx
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The Manage Links dialog appears.
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Don't attach the file just yet. Instead, go to the Presets tab.
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You can create a preset from scratch or duplicate and then edit an existing one.
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Since we've been mostly using the Combine by Family Type preset, we'll use it as a base.
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Select it and then click the Copy button
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Name the Duplicate: "myRevit - Combine by Type - no Sun" and then click OK.
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The new preset is added. Make sure it is selected and then click Modify.
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Here you can filter the incoming data. If you want to bypass the Revit Daylight System, simply disable it.
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You can also disable Revit Cameras. Perhaps your existing scene is already set with specific shots.
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You can also define how materials will be managed.
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Personally I like to retain any material definitions I add or modify in 3ds Max.
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In that respect, I usually enable these two options to prevent Revit from taking over material assignments on reload.
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Save the parameters to close the dialog.
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Go back to the Attach tab and take a look in the Preset drop-down list.
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Locate your newly-created preset and select it.
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Attach the file.
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Notice that you were not prompted for EV settings, because you didn't import any Daylight System.
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Zoom out and notice the absence of a Daylight System and of a camera for that matter.
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These have been filtered out and now you can rely on current lighting scenarios, or on new ones you create directly inside 3ds Max.
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You can create as many presets as you like or need, and then choose the appropriate one that fits your project best.
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Speaking of projects, it is high time we get back to our original museum project.
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Now that you've covered many lighting scenarios, you can adapt them to bring the museum to life.