3ds Max and Revit Interoperability - Introduction
This tutorial series shows you how to use Autodesk Revit and Autodesk 3ds Max Design in tandem. You learn to take a Revit design into 3ds Max in order to produce superior renderings and animations.
- Recorded in: 3ds Max 2015
- This tutorial is intended for use with 3ds Max version 2015 or higher.
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Hello everyone, this is Amer Yassine from Autodesk, bringing you another tutorial series that we hope you will enjoy.
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In this 18-part tutorial, you bring together two Autodesk applications that are important for Design Animation.
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These are Autodesk Revit and Autodesk 3ds Max Design.
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If you only have 3ds Max, don't worry, what you learn here can be done using 3ds Max as well.
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Both Revit and 3ds Max Design are part of many Autodesk Suites, but you can also use the stand-alone versions.
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We hope this series will appeal to both the Revit user who wants to learn more about 3ds Max,
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and also to the 3ds Max user who wants to experiment with Revit's intuitive approach to architectural modeling.
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You start the tutorial series in Revit, where you learn about prep work and other clean-up procedures.
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These are important to minimize time and effort once you export the scene to 3ds Max Design.
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The scene you will be working on is a museum building designed by Mike Pagan, an architect from the city of Chicago.
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You'll learn to remove or add detail where needed, in addition to making material adjustments directly in Revit.
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You then learn about different ways to transfer information between Revit and 3ds Max.
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In the process, you learn about filtering the data that passes through, and how to adjust the scene accordingly.
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Special attention is given to cameras and lights.
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Ultimately, you bring your museum model into an existing city block and position it appropriately.
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After fine-tuning the building's position, you adjust materials and add trees around the plaza.
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Finally, you learn to use 3ds Max Design's superior functionality to animate cars by placing them on paths,
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cameras using simple keyframing methods,
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and pedestrians using a 3ds Max Design native tool called Populate.
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When all is done, you will have a finalized project that includes the best of both Revit and 3ds Max Design worlds.
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So when you're ready, move to the next movie in the series to take a look at basic setup work.