3ds Max - Matching the Environment

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- - 3ds Max - Design Visualization

This is a part series where you will learn to integrate 3D objects into real-world imagery in 3ds Max. To begin, you will learn how to match the perspective of your 3D camera to that of the background picture used as an environment map. You will then learn different techniques to adjust the lighting of your scene to match the background and fine-tune the materials for a good integration. You will also learn about the pros and cons of different workflows and how to overcome various problems you may encounter. Finally, you will bring your scene to life by adding animated pedestrians with the Populate tool.3ds Max - Matching the Environment - Part 1 - Perspective Matching