Controlling game cameras in Stingray

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This video tutorial series shows you how to implement a camera system for your game.Part 1: Switching between camerasIn the first video of this series, you'll learn about creating custom cameras, and switching between active cameras.Part 2: Creating camera aim constraintsLearn how to constrain the camera's rotation to point at a game character.Part 3: Creating camera movement constraintsShows you how to convert a camera into a 3rd person perspective camera that is constrained to the character's position.Part 4: Creating an orbit constraintBuilds on the move constraint applied in Part 3 and implements a camera orbit constraint, so that the camera position is influenced by both the target object position and the camera's rotation around the target unit.