Motion Warp Tracking - Part 5 - Dealing with Difficult Shots - Flame 2018.3 Update

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Last modification: 26 Mar, 2019
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Skill Level
  • Intermediate
14 min


Level: Intermediate
Recorded in: Autodesk Flame 2018.3 Update
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In part 5 of the Motion Warp Tracking Series, you take on a difficult tracking shot where things either get in the way or there is too much pixel motion that affects the motion vectors analysis.

Basically you will track a tattoo to a street musician’s arm but his knee gets in the way and there is a lot of activity behind him.

Using a series of suggested techniques, you can take on these tracking challenges and generate a good motion vectors map for the correct tracking and distortions.


If you wish to follow along, you can download the 30-day Flame trial or if you are in education, you can Are you a student? Access it for free.

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