Recorded in: Autodesk Flame 2018.1 Update
In this extended video we discuss the fundamentals of Sequence Publish for sharing media from Flame to external 3rd party applications.
Sharing media can refer to the source media but it can also include any media caching or renders done in Flame. So when it comes to sequence publishing, media is being source from multiple locations to give you the most comprehensive sequence sharing experience possible.
This advanced level video covers the sequence publish process as well as detailed explanations as to how each of the options affect the sequence publish.
Ultimately this will allow you to output your sequence to the rest of your facility to establish a collaborative workflow for a variety of tasks including VFX shot distribution, media grading, media versioning and much more!
We also discuss media linking at the operating system level to create multiple links to the same media dataset which can be much faster as well as better manage your disk space when performing a sequence publish.
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