Show the Lights at Render Time

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  • Film & VFX
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  • Design Visualization
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  • Foundation
  • General
  • Rendering
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  • 3ds Max
Skill Level
  • Beginner
Show the Lights at Render Time

Learn how to set the lights to be visible at render time. In the scene and in the reflections. By default, you only see the effect of a light in a scene without seeing the source. Learn how to change that to see the source.

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  • 3ds Max
  • Foundation
  • General
  • Rendering
13 Comments
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Nice Tutorial, Thanks.
| 11 years ago
Good tutorial, simple but effective and gives good insight into exposure control
| 11 years ago
This was a great tut! Thanks alot!
| 11 years ago
I always enjoy a well constructed presentation. You are an excellent instructor. Well done!
| 11 years ago
great tutorial. Keep them coming Louis, your tutorials are the top notch!
| 11 years ago
Great tutorial. Thank You
| 10 years ago
I'm having a little prob with this tut. I'm pretty sure i've followed it step by step, and still i can't seem to get the mr area omni glare look. The teapot glares, but the light is still just a white spot on my screen. :( Any1 know why this is? (scratching head in confution)
| 10 years ago
you are wonderful thanks for this
| 10 years ago
Cool tutorial, can you help with a problem that a lot of us seem to be having lately with a snowy look after checking "light shape visible"? The below listed is the link for the discussion: http://area.autodesk.com/forum/autodesk-3ds-max/lighting---rendering/lighting-all-black-materials--killing-the-snowy-look-of-a-visible-light-shape/page-1/
| 10 years ago
very good, So nice trick, simple one. Thanks
| 10 years ago
Thanks, it is very usefull tut. I was looking for this ;)
| 10 years ago
Hey thanks for the tip it really help, do you know how to do the same thing when you create a sun in a scene?
| 9 years ago
Simple, but effective - great stuff
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