Stingray VR Control using an XBox Controller - Part 2

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Industry
  • Games
  • Design Visualization
Subject
  • General
  • Basics
  • Cameras
Products
  • Stingray
Skill Level
  • Intermediate
Duration
18 min

In this tutorial we follow up with some additional functionality from part 1. To do this, we will create a custom flow node and utilize a lua function not accessible by default in flow. We will also create a special toggle function to adjust the movement speed so we can run/walk.

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Tags
  • Stingray
  • General
  • Basics
  • Cameras
2 Comments
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| 2 years ago
Hi Paul. After setting up the movement I notice that objects around in the scene have collisions disabled. Even though all of the units have physics actors applied in the unit editor, I find myself passing through any object in the scene.
| 2 years ago
Hi Paul. After setting up the movement I notice that objects around the scene have collisions disabled. Even though all of the units have physics actors applied in the units editor, I find myself passing through every object in the scene.
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