STL modifier and Pro-Boolean operations

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  • Modeling
  • UI
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Skill Level
  • Intermediate
STL modifier and Pro-Boolean operations

In this video, see how the STL modifier can help you figure out problems in a model. Find open edges and other issues that prevent pro-booleans to perform well or doesn't export well to game engines.

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  • 3ds Max
  • Modeling
  • UI
16 Comments
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| 11 years ago
Very nice tutorial, thank you.
| 11 years ago
thanks for the tutorial ,
| 11 years ago
thx fot the tut
| 11 years ago
Excellent tutorial, i learned quite a bit. Thank you :)
Thanks about this nice tutorial :)
| 11 years ago
u r the men that was verygood tk u
| 10 years ago
thanks very much
| 10 years ago
Thanks! That`s very helpful!
| 10 years ago
Hi v3nky, I've got a problem with pro boolean, it shouldn't be that hard but no matter what I do I can't seem to succeed, I was wondering if you could show me an easy way to do things. I'm trying to take a box, write some text, extrude it, then do a boolean between the text and the box, so the text is now holes through the box. I think my issue is the text, it isn't a closed piece of geometry, but it's quite labour intensive to make it a solid. Any advice?
| 10 years ago
Thank yuo !
| 10 years ago
Thank you!
| 10 years ago
Thanks
| 9 years ago
Many thanks! I never new why Pro-Boolean objects disappear.
| 9 years ago
I think you cured my phobia of booleans now. thank you :D
| 8 years ago
Thanks, it was soooo good.
| 8 years ago
Thanx :D You explained both the modifiers briefly and in simple words :D
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