Use the substitute modifier to switch objects in a scene

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  • Film & VFX
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  • Foundation
  • General
  • Modeling
  • Rendering
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  • 3ds Max
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Use the substitute modifier to switch objects in a scene

See how you can use the substitute modifier to replace a model by another at render time. Also see how you can use an Xref object as the substitute object. This simplfies the scene to be drawn in the viewport but keeps the details for the rendering.

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  • 3ds Max
  • Foundation
  • General
  • Modeling
  • Rendering
8 Comments
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| 11 years ago
this one is good one:) it helped me:) thank you
| 11 years ago
Thanks so much!
| 11 years ago
Impressive Tnx
| 11 years ago
handy tool thanks!
| 11 years ago
Should've known this before!
| 10 years ago
would rigging have any negative effects with this modifier???
| 10 years ago
would rigging have any negative effects with this modifier???
| 9 years ago
How does this work for a full character rig? simple objects are easy enough, but say I had a proxy rig being animated in one file while the TD continues to refine the skinning information in another file. At render time, I want to substitute or add the new skinned mesh into the animated scene, How is this achieved?
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