Using blend shapes to control the tree sway

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Industry
  • Games
  • Design Visualization
Subject
  • Animation
  • General
  • Shaders
  • Basics
  • Creating Effects
  • Environment
  • Simulation and Effects
  • FBX
Products
  • Stingray
Skill Level
  • Intermediate
Duration
20 min

In part 4 of this tutorial series we will put the final touches on our tree by implementing and controlling the blend shapes using some simple flow logic.

Overview

  1. Using Unit Flow, Create a simple sine wave function within the tree as our base of movement and adjust the output to be within the range of 0 to 1 (instead of -1 to +1).


  2. Feed the sine wave function with a counter and push the output to the blend shape.
  3. Introduce a Limiter (reducing the output range of our sine wave function).


  4. Add subtle variations using numeric variables with randomly generated values.


  5. Duplicate the above function to act on the remaining blend shapes, adjust variable names appropriately.


  6. Test the output (adjust random value ranges to get desired results)


Posted By
Tags
  • Stingray
  • Animation
  • General
  • Shaders
  • Basics
  • Creating Effects
  • Environment
  • Simulation and Effects
  • FBX
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