Using State Sets in 3ds Max - Part 4 - Rendering Outputs

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Industry
  • Design Visualization
Subject
  • Rendering
  • 2013
  • Interoperability
Products
  • 3ds Max
Skill Level
  • Advanced
Duration
3 min

Using State Sets in 3ds Max - Part 4 - Rendering Outputs

In this tutorial, you set output paths for the various defined states. Consequently, this will trigger two actions: creation of folders based on your State Sets, and organizing your render outputs.

Notes


  • Recorded in: 3ds Max 2013
  • This tutorial is intended for use with 3ds Max version 2013 or higher.

Transcript

00:00:02 --> 00:00:08
Now that you have defined various state sets, you need to output all that information to disk.

00:00:09 --> 00:00:13
In the State Sets floater, make sure the Render Outputs tab is selected.

00:00:14 --> 00:00:18
Here you can define an output path to replace the default one on the C drive.

00:00:19 --> 00:00:26
If a default path is not present, close the Render Output panel and reopen a new one from the States menu.

00:00:28 --> 00:00:32
Click the Browse button and choose a target folder on your system.

00:00:33 --> 00:00:42
In this video, I chose to render to a portable drive (F: on this system) under a folder simply named "Renders".

00:00:42 --> 00:00:51
Notice the token defined by the curly brackets. This ensures the output renders have a prefix based on the state set names.

00:00:52 --> 00:01:01
In fact, it is often a good idea to separate renders in sub-folders as well, so that each state set renders to its own sub-folder.

00:01:02 --> 00:01:06
Simply add a {stateName} token as subfolder to your output drive.

00:01:07 --> 00:01:14
This way, inside of the main Renders folder, subfolders named after each state set will be created.

00:01:15 --> 00:01:18
This is the significance of the first {stateName} token.

00:01:19 --> 00:01:23
Under each of these subfolders, output files will be created.

00:01:24 --> 00:01:32
Their names will also carry a prefix based on the state name, which is the significance of the second {stateName} token.

00:01:33 --> 00:01:40
In addition to the default "_output" suffix, sequential numbers will be added based on the rendered frames.

00:01:40 --> 00:01:47
In fact, you may find the "_output" label a bit redundant and simply make do without it.

00:01:48 --> 00:01:50
Sequential numbers will still be added.

00:01:51 --> 00:01:58
Finally, you can choose your render output file type or simply accept the TGA image type format.

00:01:59 --> 00:02:06
If you need to adjust the TGA options, simply call up the virtual frame buffer and save a temporary image to disk.

00:02:08 --> 00:02:11
Specify a name with a .tga extension.

00:02:11 --> 00:02:19
As you press enter, adjust the TGA options to ensure they are set to 32-bit to preserve Alpha information.

00:02:20 --> 00:02:24
You can delete the temporary image file you just saved to disk.

00:02:24 --> 00:02:28
This TGA setup remains active until you change it again.

00:02:29 --> 00:02:34
When you're done, click on Set Path to create the output folders.

00:02:34 --> 00:02:36
You are now ready to render your scene out.

00:02:37 --> 00:02:43
Be aware that this process will take an hour or two based on your computer speed and the output resolution you specified.

00:02:43 --> 00:02:52
On the system used to record these movies, it takes a little less than an hour to record all states at a 960x540 resolution.

00:02:52 --> 00:02:55
In full HD (1920x1024), it will take longer.

00:02:56 --> 00:03:01
When you are ready to proceed, choose States > Render All States.

00:03:02 --> 00:03:08
Go grab lunch, or dinner, and come back later when the rendering is done and you're ready to proceed with the next movie.

00:03:09 --> 00:03:17
In the next movie, you take a look at your composition inside of 3ds Max, prior to exporting it to Adobe After Effects.
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Tags
  • 3ds Max
  • Rendering
  • 2013
  • Interoperability
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