Using State Sets in 3ds Max - Part 4 - Rendering Outputs

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  • Design Visualization
  • Rendering
  • 2013
  • Interoperability
  • 3ds Max
Skill Level
  • Advanced
3 min

Using State Sets in 3ds Max - Part 4 - Rendering Outputs

In this tutorial, you set output paths for the various defined states. Consequently, this will trigger two actions: creation of folders based on your State Sets, and organizing your render outputs.


  • Recorded in: 3ds Max 2013
  • This tutorial is intended for use with 3ds Max version 2013 or higher.


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Now that you have defined various state sets, you need to output all that information to disk.

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In the State Sets floater, make sure the Render Outputs tab is selected.

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Here you can define an output path to replace the default one on the C drive.

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If a default path is not present, close the Render Output panel and reopen a new one from the States menu.

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Click the Browse button and choose a target folder on your system.

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In this video, I chose to render to a portable drive (F: on this system) under a folder simply named "Renders".

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Notice the token defined by the curly brackets. This ensures the output renders have a prefix based on the state set names.

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In fact, it is often a good idea to separate renders in sub-folders as well, so that each state set renders to its own sub-folder.

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Simply add a {stateName} token as subfolder to your output drive.

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This way, inside of the main Renders folder, subfolders named after each state set will be created.

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This is the significance of the first {stateName} token.

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Under each of these subfolders, output files will be created.

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Their names will also carry a prefix based on the state name, which is the significance of the second {stateName} token.

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In addition to the default "_output" suffix, sequential numbers will be added based on the rendered frames.

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In fact, you may find the "_output" label a bit redundant and simply make do without it.

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Sequential numbers will still be added.

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Finally, you can choose your render output file type or simply accept the TGA image type format.

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If you need to adjust the TGA options, simply call up the virtual frame buffer and save a temporary image to disk.

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Specify a name with a .tga extension.

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As you press enter, adjust the TGA options to ensure they are set to 32-bit to preserve Alpha information.

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You can delete the temporary image file you just saved to disk.

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This TGA setup remains active until you change it again.

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When you're done, click on Set Path to create the output folders.

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You are now ready to render your scene out.

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Be aware that this process will take an hour or two based on your computer speed and the output resolution you specified.

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On the system used to record these movies, it takes a little less than an hour to record all states at a 960x540 resolution.

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In full HD (1920x1024), it will take longer.

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When you are ready to proceed, choose States > Render All States.

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Go grab lunch, or dinner, and come back later when the rendering is done and you're ready to proceed with the next movie.

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In the next movie, you take a look at your composition inside of 3ds Max, prior to exporting it to Adobe After Effects.
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  • 3ds Max
  • Rendering
  • 2013
  • Interoperability
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