See the worflow to create rigid bodies with the Reactor physics engine included in 3ds max. See how to use rigid modies for detailing a scene with objects and also how to animate based on physics simulation.
See how to attach objects in rigid bodies simulation. The video covers how to create a rotating mobile that reacts to wind. And then, you'll see how to setup wnidows blinds that also react to the wind. All this for natural animations of objects in a scene.
See how to setup ropes and use them as animation splines after. Also see how to create basic cloth animations (hanging curtains) with Reactor. And then, see how to have soft bodies deform when they are animated.
See how to create a cloth object from editable spline patterns and then wrap them around a object that it is suppose to dress. Also see how to simulate the cloth object during an animation of the dressed object. In this case here, i use the case of an adjustable bed dressed with bed sheets.
In this video, i explain how to create a particle system with PFlow that doesn't change property over time. It's an animated particle system but the particles always behave the same throughtout the whole animation. This is why i named this "static" particles. Basically, you'll see how to spread rocks on a terrain and how to add animated leaves in an animated tree using a PFlow event.
Here, we still use PFlow but we change the behavior of particles over time. I refer to those particles as dynamic because of that change over time. The example i use is a snow fall where snow flakes fall on a cold surface and a hot surface. The flakes behave differently depending on which surface they hit. They either freeze and accumulate on the cold surface or they melt and spread as water before they evaporate.
See how the hair modifier can be used to create grass. Even if this technique can be quite time consuming at render time, it gives a real nice movement and texture to the grass. In the video, i cover some techniques and tips to avoid adding too much render time when using hair for grass.