Visually See How PBR Shaders Work - Arnold's aiStandardSurface

By
-
Login to Follow
-
Last modification: 14 Mar, 2018
Industry
  • Film & VFX
Products
  • Arnold
  • Maya
  • Maya
Skill Level
  • Intermediate
Duration
27 min

 A complex rig has been created to visually describe these behaviors to make it easier to understand how different attributes control the look of materials.
For the purpose of presentation, Arnold's new aiStandardSurface shader is used in this rig, however, the concept is valid to any shader and render engine.

 

 

 

 

 

 

Posted By
Tags
  • Arnold
  • Maya
  • Maya
1 Comment
To post a comment please login or register
| 1 year ago
This is a great visual representation of how different rays react to scattering of light and the way different surfaces also react to light that I've seen. Is there a way that we could have access to this scene file? It would be greatly appreciated and please make more presentations on this subject.
*Save $66 per month on Autodesk's Suggested Retail Price (SRP) when purchasing 1 year term 3ds Max or Maya subscription.