Workflow between 3ds max and Mudbox

By
-
Login to Follow
-
Industry
  • Film & VFX
  • Games
  • Design Visualization
Subject
  • Foundation
  • General
  • Modeling
  • Rendering
  • Shaders
Products
  • 3ds Max
  • Mudbox
Skill Level
  • Beginner
Workflow between 3ds max and Mudbox

In this tutorial, see the workflow and best practices between 3ds max and Mudbox. Some basic techniques are covered but also more advanced subjets like normal and displacement baking in 3ds max. Also, see the best options to choose when going from one application to the other with the .obj format.

Posted By
Tags
  • 3ds Max
  • Mudbox
  • Foundation
  • General
  • Modeling
  • Rendering
  • Shaders
18 Comments
To post a comment please login or register
| 11 years ago
Well you make it look pretty easy........will see what happens when I try it. Thanks for the Tutorial.
| 11 years ago
Hi, I'm having a lot of trouble getting this to load and play through to the end, for some reason it gives up part way through and I have to start again. I've spent quite a few hours trying to view this and I'm not sure if it's my connection or something else, any chance you could make these available for download ? Thanks Luke
| 11 years ago
This is an excellent tutorial. Thank you so much!
| 11 years ago
Hi, I'm having the same problem like lucpet, can't play the video 'till it's end. making this video downloadable will be really heplfull. Thanks anyway for sharing this tutorial
| 10 years ago
Excellent tutorial, very educational. thank you.
| 10 years ago
Thank you, a Whole Bunch ! I have to watch it a few more times before I understand it. Is there a URL for the pillar/ room scene used in the tutorial ?
| 10 years ago
man i'm really thankfull you right now. you don't know how i wanted to see tutorial like this. i was looking for everywhere to find how to sculpt in mudbox sharp object. everywhere where i go i looking just organic objects made in mudbox and i wandered how to make in mudbox sharp objects when if you subdivide them they become smooth and losing sharp edges and becoming more organic
| 10 years ago
WOW they should hire you to make tutorials if the havnt already, very insightful and aspiring, thank you :)
| 10 years ago
very good tutorial i was also looking for how to keep sharp edges going into mudbox also very good tip about doing the normal map generation in max for maintaining the base texture great work!
| 10 years ago
really helpful. looking forward more, thanks alot MAN
| 9 years ago
This is what we called " Tutorial "! Very helpful. Thanks man!
How I can download this video ...? I find it very interesting to learn the proper technique.
| 9 years ago
subtitles in Spanish when ??
| 8 years ago
25:13 was funny.
| 7 years ago
Awesome tutorial!
| 7 years ago
Very usefull tut. Thx
| 6 years ago
Thank you
| 6 years ago
Your comment about scrubbing up and down that thing in front of an audience was classic! xD
*Save $66 per month on Autodesk's Suggested Retail Price (SRP) when purchasing 1 year term 3ds Max or Maya subscription.