Realtime Creature Rigging

19 Lessons

Get the assets
  • 01Model Preparation
  • 02Joint Fundamentals
  • 03Skeleton Building
  • 04Rotate axes & orders
  • 05Skin binding and editing
  • 06Painting skin weights
  • 07Control creation
  • 08Hierarchy and attributes
  • 09Control joints
  • 10Spine FK & IK Systems
  • 11Neck, head, and eyes
  • 12FK Limbs
  • 13IK Limbs
  • 14Space swapping
  • 15Twist & roll joints
  • 16Reverse foot systems
  • 17Clavicles & fingers
  • 18Squash & stretch
  • 19Final Adjustments
  • Inspire
  • Learn
  • Community

06Painting skin weights

We have the skeleton, and the model is now skinned, so next let’s take a look at updating the skin weights, so it deforms in a much more natural way.
Next Lesson
AREA By Autodesk
© Copyright 2022 Autodesk Inc. All rights reserved
  • AREA terms of use
  • |
  • Legal Notices & Trademarks
  • |
  • Privacy
  • |
  • Terms of Use