Realtime Creature Rigging
19 Lessons
Get the assets
01
Model Preparation
02
Joint Fundamentals
03
Skeleton Building
04
Rotate axes & orders
05
Skin binding and editing
06
Painting skin weights
07
Control creation
08
Hierarchy and attributes
09
Control joints
10
Spine FK & IK Systems
11
Neck, head, and eyes
12
FK Limbs
13
IK Limbs
14
Space swapping
15
Twist & roll joints
16
Reverse foot systems
17
Clavicles & fingers
18
Squash & stretch
19
Final Adjustments
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15
Twist & roll joints
We have the limbs rigged and have also added in some space swapping options to give the animator more flexibility. Lets turn our attention now to the twist joints which will help improve the deformation in our limbs.
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