Realtime Creature Rigging

19 Lessons

Get the assets
  • 01Model Preparation
  • 02Joint Fundamentals
  • 03Skeleton Building
  • 04Rotate axes & orders
  • 05Skin binding and editing
  • 06Painting skin weights
  • 07Control creation
  • 08Hierarchy and attributes
  • 09Control joints
  • 10Spine FK & IK Systems
  • 11Neck, head, and eyes
  • 12FK Limbs
  • 13IK Limbs
  • 14Space swapping
  • 15Twist & roll joints
  • 16Reverse foot systems
  • 17Clavicles & fingers
  • 18Squash & stretch
  • 19Final Adjustments
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15Twist & roll joints

We have the limbs rigged and have also added in some space swapping options to give the animator more flexibility. Lets turn our attention now to the twist joints which will help improve the deformation in our limbs.
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