Realtime Creature Rigging
19 Lessons
Get the assets
01
Model Preparation
02
Joint Fundamentals
03
Skeleton Building
04
Rotate axes & orders
05
Skin binding and editing
06
Painting skin weights
07
Control creation
08
Hierarchy and attributes
09
Control joints
10
Spine FK & IK Systems
11
Neck, head, and eyes
12
FK Limbs
13
IK Limbs
14
Space swapping
15
Twist & roll joints
16
Reverse foot systems
17
Clavicles & fingers
18
Squash & stretch
19
Final Adjustments
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Community
16
Reverse foot systems
We have just a few more areas to cover before this rig can be passed to an animator, and one of the more important is the foot. So, in this video we are going to add more functionality so poses are easily achievable.
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