Realtime Creature Rigging
19 Lessons
Get the assets
01
Model Preparation
02
Joint Fundamentals
03
Skeleton Building
04
Rotate axes & orders
05
Skin binding and editing
06
Painting skin weights
07
Control creation
08
Hierarchy and attributes
09
Control joints
10
Spine FK & IK Systems
11
Neck, head, and eyes
12
FK Limbs
13
IK Limbs
14
Space swapping
15
Twist & roll joints
16
Reverse foot systems
17
Clavicles & fingers
18
Squash & stretch
19
Final Adjustments
Inspire
Learn
Community
17
Clavicles & fingers
We now only have two more areas to rig before the main creature rig is built, and those are the clavicles and fingers.
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