Realtime Creature Rigging

19 Lessons

Get the assets
  • 01Model Preparation
  • 02Joint Fundamentals
  • 03Skeleton Building
  • 04Rotate axes & orders
  • 05Skin binding and editing
  • 06Painting skin weights
  • 07Control creation
  • 08Hierarchy and attributes
  • 09Control joints
  • 10Spine FK & IK Systems
  • 11Neck, head, and eyes
  • 12FK Limbs
  • 13IK Limbs
  • 14Space swapping
  • 15Twist & roll joints
  • 16Reverse foot systems
  • 17Clavicles & fingers
  • 18Squash & stretch
  • 19Final Adjustments
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19Final Adjustments

Ok, here we go, this may be the final video, but it could also be one of the most important with regards to making the rig animator friendly.

We have all the main controls in and working now, but before we pass it on to be animated we have to make sure the rig is scalable and also lock everything down so it can’t be broken.
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