Creature Modeling for film with Maya and ZBrush

15 Lessons

Get the assets
  • 01Decimating the Concept Sculpt
  • 02Remeshing Body Geometry
  • 03Remeshing the Jumpsuit
  • 04Remeshing the Head Geometry
  • 05Creating Claw and Sash Geometry
  • 06Preparing and Exporting Geometry
  • 07Consolidating Base Geometry
  • 08Modeling the Eyes
  • 09Modeling the Necklace
  • 10Modeling the Medallion
  • 11Preparing the Gold UVs
  • 12Assembling the Wood and Padding UVs
  • 13Setting Up the Sash and Claws
  • 14Setting the Head and Cowl UVs
  • 15Editing the Jumpsuit UVs
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01Decimating the Concept Sculpt

Decimate your concept sculpt and create geometry for retopology and baking.
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