Creature Modeling for film with Maya and ZBrush
15 Lessons
Get the assets
01
Decimating the Concept Sculpt
02
Remeshing Body Geometry
03
Remeshing the Jumpsuit
04
Remeshing the Head Geometry
05
Creating Claw and Sash Geometry
06
Preparing and Exporting Geometry
07
Consolidating Base Geometry
08
Modeling the Eyes
09
Modeling the Necklace
10
Modeling the Medallion
11
Preparing the Gold UVs
12
Assembling the Wood and Padding UVs
13
Setting Up the Sash and Claws
14
Setting the Head and Cowl UVs
15
Editing the Jumpsuit UVs
Inspire
Learn
Community
15
Editing the Jumpsuit UVs
Edit the jumpsuit UVs and finish assembling the creature model.