Creature Modeling for Games
22 Lessons
Get the assets
01
Decimating the Concept Sculpt
02
Using Quad Draw to Create New Body Topology
03
Finishing the New Body Topology
04
Begin building new topology for the head of the creature
05
Finishing the Head Topology
06
Modeling the Eye
07
Modeling the Necklace
08
Modeling the Medallion
09
Creating the Horn Geometry
10
Reusing Geometry to Create the Cowl
11
Creating the Belt Geometry
12
Editing the Padding Geometry
13
Creating UVs for the Eyes
14
Laying Out the Gold UVs
15
Starting the Body UV Layout
16
Working on the Body UVs
17
Finishing the Body Uvs
18
Creating UVs for the Horns and Sash
19
Creating the Head Uvs
20
Starting the Wood UVs
21
Finishing the Wood UVs
22
Finishing the Creatures Uvs
Inspire
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Community
01
Decimating the Concept Sculpt
Decimate your concept sculpt and create geometry for retopology and baking.
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