Creature Concepting with Maya and Zbrush

17 Lessons

Get the assets
  • 01Building a Base Mesh with Zspheres
  • 02Roughly Shaping the Base Mesh
  • 03Sculpting the Torso
  • 04Blocking Out the Head
  • 05Sculpting the Head
  • 06Sculpting the Hands
  • 07Sculpting the Legs and Feet
  • 08Adding the Tooth and Horns
  • 09Creating the Jumpsuit
  • 10Adding the Sash
  • 11Refining the Head
  • 12Exporting to Maya
  • 13Modeling the Collar
  • 14Creating the Wood Collar Base
  • 15Modeling the Belt
  • 16Adding the Medallion
  • 17Modeling the Sashes and Hooks
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09Creating the Jumpsuit

Extract geometry from our existing body mesh in order to create the creature's jumpsuit.
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