Creature Concepting with Maya and Zbrush
17 Lessons
Get the assets
01
Building a Base Mesh with Zspheres
02
Roughly Shaping the Base Mesh
03
Sculpting the Torso
04
Blocking Out the Head
05
Sculpting the Head
06
Sculpting the Hands
07
Sculpting the Legs and Feet
08
Adding the Tooth and Horns
09
Creating the Jumpsuit
10
Adding the Sash
11
Refining the Head
12
Exporting to Maya
13
Modeling the Collar
14
Creating the Wood Collar Base
15
Modeling the Belt
16
Adding the Medallion
17
Modeling the Sashes and Hooks
Inspire
Learn
Community
17
Modeling the Sashes and Hooks
Build draped sashes and hooks to add to the look of the creature.