3ds Max

10 Lessons

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  • 01Navigating the Interface
  • 02Working with Scenes
  • 03Modeling Basics
  • 04Retopology in 3ds Max
  • 05Adding Materials
  • 06Working with UVs
  • 07Animation Basics
  • 08Lighting and Rendering
  • 09Rendering with Arnold
  • 10Pipeline Integration
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04Retopology in 3ds Max

Learn to use the Freeform Modeling Tools to shape high-resolution models using a very intuitive clay-like workflow. You’ll also learn to create new, optimized topology using tools like Step Build and several others to quickly create new geometry that is snapped directly to your high-resolution mesh.
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