3ds Max

10 Lessons

Get the assets
  • 01Navigating the Interface
  • 02Working with Scenes
  • 03Modeling Basics
  • 04Retopology in 3ds Max
  • 05Adding Materials
  • 06Working with UVs
  • 07Animation Basics
  • 08Lighting and Rendering
  • 09Rendering with Arnold
  • 10Pipeline Integration
  • Inspire
  • Learn
  • Community

05Adding Materials

Give the surfaces of your 3ds Max models a different appearance by adding materials and textures. You’ll be introduced to the Slate Material Editor where you can create and edit materials that you can then apply to the different parts of your model.
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