3ds Max
10 Lessons
Get the assets
01
Navigating the Interface
02
Working with Scenes
03
Modeling Basics
04
Retopology in 3ds Max
05
Adding Materials
06
Working with UVs
07
Animation Basics
08
Lighting and Rendering
09
Rendering with Arnold
10
Pipeline Integration
Inspire
Learn
Community
05
Adding Materials
Give the surfaces of your 3ds Max models a different appearance by adding materials and textures. You’ll be introduced to the Slate Material Editor where you can create and edit materials that you can then apply to the different parts of your model.
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