3ds Max

10 Lessons

Get the assets
  • 01Navigating the Interface
  • 02Working with Scenes
  • 03Modeling Basics
  • 04Retopology in 3ds Max
  • 05Adding Materials
  • 06Working with UVs
  • 07Animation Basics
  • 08Lighting and Rendering
  • 09Rendering with Arnold
  • 10Pipeline Integration
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  • Learn
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06Working with UVs

Create UVs for your 3D assets so that 2D textures can be applied to them. You’ll learn about creating simple UV projections on parts of your model. You’ll also learn to use the UnwrapUVW modifier to edit your Uvs in order to get an optimized UV layout with minimal distortion.
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