3ds Max

10 Lessons

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  • 01Navigating the Interface
  • 02Working with Scenes
  • 03Modeling Basics
  • 04Retopology in 3ds Max
  • 05Adding Materials
  • 06Working with UVs
  • 07Animation Basics
  • 08Lighting and Rendering
  • 09Rendering with Arnold
  • 10Pipeline Integration
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07Animation Basics

Get moving by learning to create keyframes to start animating geometry around the scene. You’ll add and edit keyframes on the timeline. Working in the Curve Editor, you’ll discover how to modify the structure of your keyframes and change the timing of your animation. You'll also learn how to visualize an animated object's motion and modify its path.
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