3ds Max

10 Lessons

Get the assets
  • 01Navigating the Interface
  • 02Working with Scenes
  • 03Modeling Basics
  • 04Retopology in 3ds Max
  • 05Adding Materials
  • 06Working with UVs
  • 07Animation Basics
  • 08Lighting and Rendering
  • 09Rendering with Arnold
  • 10Pipeline Integration
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10Pipeline Integration

You’ll learn how 3ds Max can fit with other applications in your pipeline. You’ll learn about the portability of different file types and how you can quickly transfer data between 3ds Max and applications like ZBrush or Unity.
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