3ds Max
10 Lessons
Get the assets
01
Navigating the Interface
02
Working with Scenes
03
Modeling Basics
04
Retopology in 3ds Max
05
Adding Materials
06
Working with UVs
07
Animation Basics
08
Lighting and Rendering
09
Rendering with Arnold
10
Pipeline Integration
Inspire
Learn
Community
10
Pipeline Integration
You’ll learn how 3ds Max can fit with other applications in your pipeline. You’ll learn about the portability of different file types and how you can quickly transfer data between 3ds Max and applications like ZBrush or Unity.