Maya

11 Lessons

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  • 01Navigating the Interface
  • 02Working with Scenes
  • 03Modeling Basics
  • 04Sculpting in Maya
  • 05Adding Materials and Textures
  • 06Creating a UV Layout
  • 07Animation Basics
  • 08Bifrost Basics
  • 09Lighting and Rendering
  • 10Rendering with Arnold
  • 11Pipeline Integration
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04Sculpting in Maya

Learn to use sculpting tools in Maya to create high-resolution models using a very intuitive clay-like workflow. You’ll learn about the sculpting tools, and how you can add, subtract, and smooth your meshes. You’ll also learn to use Remesh and Retopologize on sculpted models and Booleans to automatically create optimized, clean topology. Finally, you’ll use Quad Draw to manually retopologize models.
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