Maya

11 Lessons

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  • 01Navigating the Interface
  • 02Working with Scenes
  • 03Modeling Basics
  • 04Sculpting in Maya
  • 05Adding Materials and Textures
  • 06Creating a UV Layout
  • 07Animation Basics
  • 08Bifrost Basics
  • 09Lighting and Rendering
  • 10Rendering with Arnold
  • 11Pipeline Integration
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07Animation Basics

Get moving by learning to create keyframes to start animating geometry around the scene. You’ll add and edit keyframes on the timeline. Working in the Graph Editor, you’ll discover how to modify the structure of your keyframes and change the timing of your animation.
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